Archive for September, 2006

Death of a Gaming Icon?

Posted by Versus on September 29th, 2006

Sonic the Hedgehog, one of the gaming icons of the 90’s has let himself slip in recent years with a host of shoddy 3D incarnations and a seemingly endless cast of new but totally pointless characters. Sonic though is back once again to try and recapture his platforming throne, with a ‘back to it […]

Microsoft To Buy Sony? Dream On.

Posted by Raoul on September 26th, 2006

This morning, I came across the most absurd article I’ve read in a while. The author argues that because of the massive financial loss Sony is set to incur with the launch of the PS3, the company could very well go bankrupt and sell off its various divisions. The author goes on to claim that […]

Tidbits Redux

Posted by Raoul on September 20th, 2006

Once again, in lieu of a regular article, I’m going to address a couple of the topics going around these days:

In the spirit of Versus’ article yesterday, here’s how I cope with crunch: I sleep less, I do less at home. Thank god I have very little social life, or that would also somehow start […]

The Effects of Crunch Time

Posted by Versus on September 19th, 2006

It’s interesting to see how different people deal with crunch in different ways. Over the past few months I’ve seen team members at each other’s throats, sleep deprived individuals finding it hard to be productive and apathy towards the project even with the prospect of bonuses. All projects can suffer from this whether […]

Digital Distribution: Why It’s Inevitable

Posted by Raoul on September 18th, 2006

This is the second part in our digital distribution series. You can find the first part of our series here.
In my previous article, I wrote that our industry is moving towards a digital distribution system. Some people still can’t see that not only is this inevitable, that the process is already quite far along.
Of course, […]