Archive for September, 2006

The Reality of Working in the Games Industry

Posted by Raoul on September 17th, 2006

I’d like to apologize for the lack of updates in the last few days. We strive to bring new content on a daily basis here at InnerBits. Unfortunately, all of us here hold full-time day jobs, and currently, all three of us are in the middle of crunch periods at our respective companies.
We will continue […]

Tidbits

Posted by Raoul on September 13th, 2006

I’d like to try something slightly different today. There are a couple interesting events of the past few days that I’d like to comment on.
Dead Rising Debacle: The ‘net has been abuzz with the outcry regarding the small text size of the Dead Rising game on SDTV (good commentary at Chris Kohler’s blog). Simply put, […]

The Last Push

Posted by Versus on September 12th, 2006

With the announcement of the PS3 delayed in europe and the reduced shipment figures in both US/Japan, Microsoft mere days after made their own announcement in (what I would consider) a last ditch attempt to win over the Japanese. In desperation, they have slashed the price of Xbox 360, from what was already the lowest […]

Why Second Hand Games Won’t Matter

Posted by Raoul on September 11th, 2006

There seems to be a general unease in the industry about the second hand games market. Publishers dislike it intensely. Some even go as far as claiming that it leads to less investment in research and innovation, and as consequence, more sequels and movie tie-ins. According to the same publishers, it also leads to higher […]

Impact of the PS3 Delay

Posted by Raoul on September 8th, 2006

The announcement that the PS3 European launch was being delayed was not even the worst news of the day. A couple hours later, Ken Kutaragi announced that they would only ship 500,000 units for the launch in the US and Japan. At least there was a semblance of sincere contrition in his voice

“We decided to […]