We regularly receive enquiries from current and former game developers out there expressing an interest in discussing issues relevant to the industry or simply wanting to voice an informed opinion on matters of importance to them in their own specific area of focus. Below are some basic guidelines to help you get started. Simply get in touch with us. All your identifying information will be kept private at all times.

InnerBits is meant to be a place where developers can freely express themselves on whichever topics they choose, without fear of retribution from their employers, nor fears of censorship. We can assist with editing when necessary. We will also do everything possible to protect your identity. While we do redact information which might be used to identify our contributors, responsibility for individual NDA violations remains solely with the specific author, regardless of our full anonymity policy. Other than that, you are pretty much free to express yourself as you wish. Your articles can be reflective or simply informational and can be of any length. Longer pieces may need to be split into several articles.

While we fully understand and empathize with the need to vent frustration at employers at times, InnerBits’ ambition is to offer a collegial environment to promote constructive discussion and debate of issues of longstanding concern within the industry, but that have yet to be aired publicly and reach the broader marketplace and, most importantly, the consumers of our products.

These are some of the topics of interest to us, and we welcome additional suggestions:

  • Notable, interesting, funny, shocking anecdotes on working as a game developer for the industry, be it related to interviews, management, co-workers, or how your game succeeded or got canned.
  • Recounting of personal experiences within the industry, or situations you have witnessed directly.
  • Discussions on censorship issues.
  • Working conditions and quality of life.
  • Women in games, and the remarkable gender imbalance.
  • Management practices.
  • Digital Distribution (and any distribution issues, including working with retailers and distributors).
  • What’s it like working on various platform.
  • Working with publishers.
  • Working as an independent or a contractor.
  • More?

If you have any questions, please email us or leave a comment.

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One Response to “Game Developers: Get Heard!”

[…] lies and rumors as it relates to console development. However, getting other game developers to write about their experiences has proven frustratingly […]

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