Article Archive

Analysis of the PS3 Online: The Ugly

Posted by Raoul on November 8th, 2006

This is the final article in a 3-part series on the PS3 online. You can find the other parts here and here. A short follow-up has also been posted.

After exploring the good and bad of Sony’s PlayStation Network, it’s time to explore the ugly side of their online strategy: development support. This particular subject has […]

Analysis of the PS3 Online: The Bad

Posted by Raoul on November 7th, 2006

This is the second article in a 3-part series on the PS3 online. You can find the other parts here and here.
PS3 online: The Bad
Nothing is perfect, and Sony’s PlayStation Network is no exception. Not once did I mention multiplayer games in the previous piece. In fact, if you scour the internet, you’ll find very […]

Analysis of the PS3 Online

Posted by Raoul on November 6th, 2006

This is the first article in a 3-part series on the PS3 online. You can find the other parts here and here.
Until recently, Sony has been remarkably quiet about the online capabilities of their long-awaited console. We are finally seeing the first concrete details of Sony’s online offering for the PS3. Over the next couple […]

Good Management

Posted by Raoul on October 30th, 2006

This article is part of a continuing discussion of the working conditions in the games industry. We encourage you to contribute your views, knowledge and experiences — whether you are a developer, manager and/or player — here in the comment section, or, if you prefer, at my mailbox: raoul at innerbits.com.
Managing a games company […]

The Game Developer Manifesto

Posted by Raoul on October 12th, 2006

This is meant as a basis for constructive discussion. We encourage you to contribute your views, knowledge and experiences — whether you are a developer, manager and/or player — here in the comment section, or, if you prefer, at my mailbox: raoul at innerbits.com.
A Proposal For Sane Work Conditions
It has long been the de […]