Archive for the 'Digital Distribution' Category

A Great Time to Be an Independent Developer

Posted by Raoul on January 14th, 2007

Being an indie developer is never easy. Being a successful indie developer (ie being able to support yourself, and your team) is even harder. The web is chock-full of articles warning about the pitfalls and difficulties facing indie developers. They advise not to expect to make much money. In fact, the most common advice given […]

Very few in the Western world have heard of the game Kart Rider, and yet, it is one of the most popular and financially successful video games in South Korea. More than a quarter of the population has played it, and the game brings in tens of millions of dollars every month; $110 million in […]

EA Dives Into Digital Distribution Age

Posted by Raoul on November 3rd, 2006

EA will officially announce today the launch of their new service: EA Link. EA Link is a complete digital distribution system for computer games meant to replace the older clunkier EA Downloader and to compete with Valve’s Steam service.
This is EA’s first true attempt at full digital distribution of their games. They will now be […]

Digital Distribution News

Posted by Raoul on October 16th, 2006

A plethora of announcements this past week further cement the age of digital distribution for video games.
Psychonaut was officially released on Steam this week (as I had previously mentioned). I expect digital sales of the game to approach or surpass the original retail sales.
Activision has also announced they will bringing several of their past games […]

Digital Distribution: Why It’s Inevitable

Posted by Raoul on September 18th, 2006

This is the second part in our digital distribution series. You can find the first part of our series here.
In my previous article, I wrote that our industry is moving towards a digital distribution system. Some people still can’t see that not only is this inevitable, that the process is already quite far along.
Of course, […]