Archive for the 'Games Industry' Category

How To Address the Memory Issues on the PS3

Posted by Raoul on September 13th, 2007

A few months ago, in an ace PR move, Sony’s feature list for its 2.0 firmware update happened to leak out. Before it was retracted, the list had been copied and disseminated widely by avid fans and bloggers alike. One item in the list drew the most attention: “XMB™ (XrossMediaBar) is now accessible during gameplay”. […]

PS3 Controller-PSP Hookup Revisited

Posted by Raoul on August 24th, 2007

When we first heard of the brouhaha stirred up by the discovery of the PS3 controller-PSP hookup patent, we quickly dismissed the idea as highly speculative. However, the recent information obtained about the 1.80 developer release leads us to reexamine the issue, and provide a possible theory.
The 1.80 release contains a new PSP related utility, […]

PS3 1.80 SDK

Posted by Raoul on August 21st, 2007

The 1.80 SDK has been in developers’ hands for a few weeks, and we can now report on the latest progress of the Sony system utilities and their memory usage. On this front, the 1.80 release has been nothing but good news for developers (and indirectly, consumers). This release heralds both a slew of new […]

GTA4 Delay: Analysis

Posted by Raoul on August 10th, 2007

A lot of rumor and speculation has been flying around the announcement of the delay of Grand Theft Auto 4 to 2008. While we can’t offer any comments as to why the game was delayed, it is interesting to examine which players are affected the most by it.
Microsoft put in a lot of money, and […]

Home Tidbits

Posted by Raoul on August 8th, 2007

Several new interesting facts to report on Home, Sony’s upcoming free product for the PS3. None of this is especially earth shaking, but many of our readers would be nonetheless interested:

Currently, Home limits the number of users in a single room to 64. This seems to be a performance related issue as the frame rate […]