Archive for the 'Games Industry' Category

PS3 Controller News and Rumors

Posted by Raoul on August 1st, 2007

Several fresh items today regarding the PS3 controller:

We can confirm that prototypes of the new rumble-enabled controllers have made their way to various Sony developers. Information on these controllers is still closely held by Sony and their partners, but an official announcement and unveiling is expected in the next two to three months. Leipzig is […]

Unions: BECTU Interview

Posted by Raoul on July 4th, 2007

Our recent discussion on unpaid overtime raised the potential need for developers to organize in order to protect their work-life balance. We followed-up by talking to BECTU representative, Mr. Willie Lesslie (WLesslie@bectu.org.uk). Based in the UK, it is one of the few unions actively representing the concerns of game developers. The transcript […]

Overtime: Why We Don’t Fight Back

Posted by Raoul on June 29th, 2007

While understanding managements practices in terms of overtime is essential, the general passivity of affected personnel in response is also worthy of examination. Game developers have yet to start pushing back in any significant way. A few exceptions are worth noting, such as high profile cases, the work of the IGDA, and a few companies […]

Overtime: The Employer Perspective

Posted by Raoul on June 28th, 2007

The amount of overtime a company demands of its employees mirrors the quality of its management, the least effective “needing” the most overtime. Ideally, management will bring a game in on time, on-target feature wise, with no amount of overtime. Although most industry veterans know that this ideal is rarely achieved, we argue that in […]

Overtime

Posted by Raoul on June 27th, 2007

As previously discussed in the Game Developer Manifesto, the systematic, generalized recourse, on the part of industry employers, to sustained unpaid overtime remains one of the most reprehensible practice affecting game developers. By sustained we mean more than a few days or a week at most. While some relative progress has been made since […]