Archive for the 'GDC' Category

GDC: Home, Part 2

Posted by Raoul on April 9th, 2007

As a stand alone product, Sony’s Home is sure to satisfy the demands of most users. As we’ve seen previously, the promised functionality is unique for consoles and Sony looks to deliver a completely new experience for consumers. We mentioned a few problems last time, all of which can be remedied at some point down […]

GDC: PS3 Keynote and Home

Posted by Raoul on March 30th, 2007

Another important event at this year’s Game Developers Conference was the Sony keynote. Obviously aimed at mainstream gaming media, Sony unveiled some planned titles and elaborated on how they fit with their online strategy. While much has already been written on this, our analysis of the event takes another angle, which should provide some food […]

GDC: Game Publishers Rant

Posted by Raoul on March 21st, 2007

Another interesting session (which also got a lot of press, but for all the wrong reasons) was the Game Publishers Rant session. It was one of the opening sessions of GDC on Wednesday morning, a variation on a theme that has become quite popular the last few years: the Game Developers Rant. This year, organizers […]

GDC: Independent Games Summit

Posted by Raoul on March 20th, 2007

The Independent Games Summit (IGS) was held for the first time at GDC this year and proved to be one of the most popular tracks, selling out several weeks before the show. It certainly did not disappoint.
The summit kicked off with a keynote by the reclusive, yet highly entertaining Jeff Minter from Llamasoft. Most gamers […]

Back From GDC

Posted by Raoul on March 16th, 2007

Well, we’re back from GDC, and have spent the week recovering from jet lag and various ailments. We’ve got reports coming on various sessions we’ve attended which were interesting, but for now here is a quick round-up.
The Independent Games Summit (IGS) was one of the highlights of the show, featuring numerous wonderful lectures, the best […]