Archive for the 'Indie Games' Category

GDC: Independent Games Summit

Posted by Raoul on March 20th, 2007

The Independent Games Summit (IGS) was held for the first time at GDC this year and proved to be one of the most popular tracks, selling out several weeks before the show. It certainly did not disappoint.
The summit kicked off with a keynote by the reclusive, yet highly entertaining Jeff Minter from Llamasoft. Most gamers […]

A Great Time to Be an Independent Developer

Posted by Raoul on January 14th, 2007

Being an indie developer is never easy. Being a successful indie developer (ie being able to support yourself, and your team) is even harder. The web is chock-full of articles warning about the pitfalls and difficulties facing indie developers. They advise not to expect to make much money. In fact, the most common advice given […]

Digital Distribution: Why It’s Inevitable

Posted by Raoul on September 18th, 2006

This is the second part in our digital distribution series. You can find the first part of our series here.
In my previous article, I wrote that our industry is moving towards a digital distribution system. Some people still can’t see that not only is this inevitable, that the process is already quite far along.
Of course, […]

Manifesto Games Goes Live

Posted by Raoul on August 30th, 2006

Well, sort of.
Greg Costikyan has unoffically launched the site of his new company Manifesto Games by posting a link to the site on his blog this past Friday. While the site (and I guess the company itself) is still in the beta phase, It doesn’t hurt to remind readers what Mr. Costikyan is trying to […]

Microsoft Leading the Revolution?

Posted by Raoul on August 15th, 2006

Today, Microsoft announced their XNA Game Studio Express program, “a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 ‘Creators Club’”. It sounds great. Essentially, anyone who can cough up the yearly fee (less than $100), […]