Archive for the 'PlayStation Network' Category

PS3 Memory Footprint

Posted by Raoul on May 9th, 2007

The release of the 1.60 firmware six weeks ago was recently followed by the release to developers of the corresponding 1.60 SDK. The SDKs always come out a few days after the firmware so that Sony can iron out any bugs, issues and complete the documentation for the new and changed features.
Ozymandias recently did an […]

GDC: Home, Part 2

Posted by Raoul on April 9th, 2007

As a stand alone product, Sony’s Home is sure to satisfy the demands of most users. As we’ve seen previously, the promised functionality is unique for consoles and Sony looks to deliver a completely new experience for consumers. We mentioned a few problems last time, all of which can be remedied at some point down […]

GDC: PS3 Keynote and Home

Posted by Raoul on March 30th, 2007

Another important event at this year’s Game Developers Conference was the Sony keynote. Obviously aimed at mainstream gaming media, Sony unveiled some planned titles and elaborated on how they fit with their online strategy. While much has already been written on this, our analysis of the event takes another angle, which should provide some food […]

The 1.60 firmware update for the PS3 was released late last week. Thanks to an official statement, and anecdotal evidence, we are pleased to see that our earlier report has become inoperative as, in fact, background downloading won’t indeed be paused when playing an offline game.
This is clearly a recent shift in strategy at Sony. […]

PS3 Online: Developer Feedback

Posted by Raoul on March 2nd, 2007

Today we wrap up our analysis of the high-level Sony meeting on the direction of its online strategy (parts one, two and three of our coverage). We now examine the developer feedback Sony Japan (SCEI) received from its various first party studios. Such feedback provides an interesting insight into where developers would like to see […]